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Handy downloadsHere for the free stuff? Mighty useful, it is.Sorcerer wallpaper!An interpretation of the Sorcerer cover by John Harper (the same guy who wrote the Coil short stories), guaranteed to impress your fellow employees and most especially your boss.The Keys of UrielA wild western Sorcerer scenario ... um, sort of ... by Clinton R. Nixon: Get it here!Maps from Sorcerer and Sword, in colorXarThe Black Forest The Clicking Sands Character and demon sheetsThe two-page character sheet and the one-page demon sheet, by Ben MorganAlso check out Ben Morgan's designs at his site. Sirogit also turns in some very nifty sheet mods here Question: What the heck is that diagram on the back of the character sheet? (the square divided into four labeled triangles) That diagram is a fine thing. Tell the players to consider all the four topics labeled there, and write into the diagram, any person, place, or thing that relates to the given topic. So if your Lore descriptor is "apprentice," then write the name of the master, where he lives, and anything else about him (beautiful daughter e.g.) in that space. Under Cover, write the job/lifestyle, the workplace or zone of operations, associates or co-workers, and so on. The cool thing is that you should use the space as an associator device. Let's say this PC has "just been seduced by the beautiful daughter of the sorcerous mentor, who wants me to kill her dad!" for the Kicker. Fine. The daughter goes into the Kicker section instead of Lore, but PUT HER NEXT TO HER DAD, who's written in the Lore section. Write these terms closer to the dividing line between the sections. So if a term or issue connects to nothing in the other sectors, it goes in the middle of its sector. If it connects to something in one of other sectors, write the two fairly close to one another near the dividing line. If three or four terms connect across sectors, just move them all closer to the center. The ApprenticeThe good news is that this little pamphlet offers a clear look at Sorcerer's system and general style of play. The bad news is that it's out of date in spots, especially for the combat rules. Some people think it's not a good introduction to the full game, but others swear that it opened up whole new realms of role-playing for them.So, now that you're warned, here it is. Not free, but it's coolRaven went and set up some t-shirts with the Sorcerer cover art! I bought two. Go order your own at Cafe Press. |
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All Contents © 2000, 2001 by Ron Edwards. For comments or questions about this site, please contact sorcerer@sorcerer-rpg.com